Quick answer
Keep the red ball on its lower ledge and bring the five green creatures down toward it. Shape collecting slopes from the upper and side pockets; moving the red ball straight off the bottom edge loses the useful catching position.
- Level
- Level 38
- Difficulty
- Normal
- Objective
- Guide the red character to the green creatures in level 38, keeping each separated pocket reachable before the last drop.
Video walkthrough

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Step-by-step
Leave a small rim beneath the red ball. Widen its resting pocket enough to accept incoming creatures without opening the empty space below.
Connect the upper creature to the middle group with a descending channel. Remove the support under one pocket at a time so you can see where each creature falls.
Angle the side channels inward toward the lower ledge, then connect the last middle creature. Avoid flat side shelves where a green creature can stop before reaching the ball.
Check that all five creatures have reached the catching area. Trim any remaining ledge locally while preserving the red ball’s lower support.
Keep the landing slope continuous. Small upward steps near the exit can stop the character even when the preceding descent provided enough speed. Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.
Tips
- Keep the landing slope continuous. Small upward steps near the exit can stop the character even when the preceding descent provided enough speed.
- Check the side branch before opening the lowest outlet. Once the character drops below a pocket, a later cut may no longer bring it back upward.
- Count the separated pockets rather than following only the lowest creature. The target furthest from the main chute may need a short detour before the final drop.
Common mistakes
- Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
- Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.
Frequently asked questions
Why can the landing slope stop the character?
Keep the red ball on its lower ledge and bring the five green creatures down toward it. Shape collecting slopes from the upper and side pockets; moving the red ball straight off the bottom edge loses the useful catching position. Keep the landing slope continuous. Small upward steps near the exit can stop the character even when the preceding descent provided enough speed.
Which side pocket must I check before the final drop?
Check the side branch before opening the lowest outlet. Once the character drops below a pocket, a later cut may no longer bring it back upward.
How can I avoid leaving a green creature behind?
Count the separated pockets rather than following only the lowest creature. The target furthest from the main chute may need a short detour before the final drop.