Hungry Balls Level 12

Quick answer

Open the long central shaft and keep the ball over its floor-level target area. The challenge is a clean uninterrupted descent, not a wide excavation that sends the ball into a side recess.

Level
Level 12
Difficulty
Normal
Objective
Guide the red character to the green creatures in level 12, keeping each separated pocket reachable before the last drop.

Video walkthrough

Play level 12 walkthrough

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Step-by-step

  1. Locate the red ball and every green creature before cutting. Keep the starting support until the route below is ready.

  2. Cut a continuous passage down the middle, wide enough for the ball. Remove small lips that could catch its edge.

  3. Preserve the outer sand edge as a guide rail. Widen the inside of the turn only if the ball cannot fit through.

  4. Allow the ball to settle against the last targets. If one remains, adjust the nearby sand instead of destroying the entire finished route.

  5. Keep the landing slope continuous. Small upward steps near the exit can stop the character even when the preceding descent provided enough speed. Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.

Tips

  • Keep the landing slope continuous. Small upward steps near the exit can stop the character even when the preceding descent provided enough speed.
  • Prepare the destination before opening the starting support. Keeping the first movement controlled makes it easier to tell whether a later failure comes from the tunnel shape or release order.
  • Count the separated pockets rather than following only the lowest creature. The target furthest from the main chute may need a short detour before the final drop.

Common mistakes

  • Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
  • Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.

Frequently asked questions

Why can the landing slope stop the character?

Open the long central shaft and keep the ball over its floor-level target area. The challenge is a clean uninterrupted descent, not a wide excavation that sends the ball into a side recess. Keep the landing slope continuous. Small upward steps near the exit can stop the character even when the preceding descent provided enough speed.

Why should I keep the starting support?

Prepare the destination before opening the starting support. Keeping the first movement controlled makes it easier to tell whether a later failure comes from the tunnel shape or release order.

How can I avoid leaving a green creature behind?

Count the separated pockets rather than following only the lowest creature. The target furthest from the main chute may need a short detour before the final drop.

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