Quick answer
Bring the red ball around the four-armed rotor rather than through its center. At the bottom, a dark wedge separates the exits, so account for the creatures on both sides before committing to one drop.
- Level
- Level 20
- Difficulty
- Normal
- Objective
- Guide the red character to the green creatures in level 20, keeping each separated pocket reachable before the last drop.
Video walkthrough

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Step-by-step
Clear the space beside the rotating arms, keeping the route away from their hubs. Wait for an opening rather than digging into the axle.
Round the bottom of the turn instead of leaving a sharp corner. A smooth floor helps the ball follow the bend.
Keep the solid divider in mind when joining the routes. Connect around its end; trying to erase the dark material will not create a passage.
Check each branch for creatures before opening the final drop. A direct shortcut can leave a side pocket permanently out of reach.
Allow clearance beside the rotating arm tips, not only beneath the hub. The character’s route must remain usable after the arms change position. Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.
Tips
- Allow clearance beside the rotating arm tips, not only beneath the hub. The character’s route must remain usable after the arms change position.
- Keep a shallow outer wall around the bend. It gives the red character a surface to follow instead of allowing a free fall past the pocket.
- Trace the fixed wall to its end before committing to a side. Trying to join two pockets straight through dark material leaves a route that cannot connect.
Common mistakes
- Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
- Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.
Frequently asked questions
What should remain clear beside the rotating arms?
Bring the red ball around the four-armed rotor rather than through its center. At the bottom, a dark wedge separates the exits, so account for the creatures on both sides before committing to one drop. The arm tips sweep a larger area than the hub itself. Preserve a route beside that sweep and compare the opening available when the character arrives. Removing sand at the axle alone does not prepare the whole moving assembly.
How do I keep the character in the curved passage?
An abrupt corner can redirect the character away from the next pocket. Keep the bend connected to its receiving floor; when the first attempt misses, adjust the approach angle rather than deepening the entire chamber.
Which part of the fixed divider should I route around?
The dark barrier determines which pockets can connect directly. Find a usable end and prepare the continuation on that side before release. A cut aimed through the middle of the fixed material cannot substitute for that detour.