Hungry Balls Level 186

Quick answer

Preserve the outer sand edge as a guide rail. Widen the inside of the turn only if the ball cannot fit through. Ceiling spikes line the upper edge above a purple ball; two long vertical black dividers flank a red ball in a lower sand column.

Level
Level 186
Difficulty
Normal
Objective
Guide the red character to the green creatures in level 186, keeping each separated pocket reachable before the last drop.

Video walkthrough

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Step-by-step

  1. Locate the red ball and every green creature before cutting. Keep the starting support until the route below is ready.

  2. Preserve the outer sand edge as a guide rail. Widen the inside of the turn only if the ball cannot fit through.

  3. Notice the purple object as a separate moving element, rather than treating it as empty space. Leave supporting sand in place while preparing the red route, and check the recording before relying on an interaction.

  4. Keep the solid divider in mind when joining the routes. Connect around its end; trying to erase the dark material will not create a passage.

  5. Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.

Tips

  • Keep the character’s intended corridor separate from the black spiked objects. Preserve a sand margin and inspect the exact opening before releasing it nearby.
  • Prepare the destination before opening the starting support. Keeping the first movement controlled makes it easier to tell whether a later failure comes from the tunnel shape or release order.
  • Trace the fixed wall to its end before committing to a side. Trying to join two pockets straight through dark material leaves a route that cannot connect.

Common mistakes

  • Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
  • Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.

Frequently asked questions

How should I approach the spiked area?

Ceiling spikes line the upper edge above a purple ball; two long vertical black dividers flank a red ball in a lower sand column. An open chamber beside spikes is not automatically a safe passage. Keep the intended path separated and inspect where a moving object could push the character next. Use the matching board rather than a route with differently placed hazards.

Why should I keep the starting support?

Prepare the destination before opening the starting support. Keeping the first movement controlled makes it easier to tell whether a later failure comes from the tunnel shape or release order.

Which part of the fixed divider should I route around?

The dark barrier determines which pockets can connect directly. Find a usable end and prepare the continuation on that side before release. A cut aimed through the middle of the fixed material cannot substitute for that detour.

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