Quick answer
Keep the solid divider in mind when joining the routes. Connect around its end; trying to erase the dark material will not create a passage. Two long black vertical bars divide the board; crates sit on the upper side shelves and another crate lies above a lower U-turn between two red balls.
- Level
- Level 166
- Difficulty
- Normal
- Objective
- Guide the red character to the green creatures in level 166, keeping each separated pocket reachable before the last drop.
Video walkthrough

Video by Go Answer on YouTubeWatch on YouTube
YouTube loads only when you press play. You can also open the video on YouTube.
Step-by-step
Locate the red ball and every green creature before cutting. Keep the starting support until the route below is ready.
Keep the solid divider in mind when joining the routes. Connect around its end; trying to erase the dark material will not create a passage.
Give the loose object space to settle before releasing the red character nearby. Compare its final position with the next entrance; if it blocks that entrance, adjust the support order instead of clearing everything.
Round the bottom of the turn instead of leaving a sharp corner. A smooth floor helps the ball follow the bend.
Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.
Tips
- Trace the fixed wall to its end before committing to a side. Trying to join two pockets straight through dark material leaves a route that cannot connect.
- Prepare the destination before opening the starting support. Keeping the first movement controlled makes it easier to tell whether a later failure comes from the tunnel shape or release order.
- Keep a shallow outer wall around the bend. It gives the red character a surface to follow instead of allowing a free fall past the pocket.
Common mistakes
- Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
- Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.
Frequently asked questions
Which part of the fixed divider should I route around?
Two long black vertical bars divide the board; crates sit on the upper side shelves and another crate lies above a lower U-turn between two red balls. The dark barrier determines which pockets can connect directly. Find a usable end and prepare the continuation on that side before release. A cut aimed through the middle of the fixed material cannot substitute for that detour.
Why should I keep the starting support?
Prepare the destination before opening the starting support. Keeping the first movement controlled makes it easier to tell whether a later failure comes from the tunnel shape or release order.
How do I keep the character in the curved passage?
An abrupt corner can redirect the character away from the next pocket. Keep the bend connected to its receiving floor; when the first attempt misses, adjust the approach angle rather than deepening the entire chamber.