Quick answer
Preserve the outer sand edge as a guide rail. Widen the inside of the turn only if the ball cannot fit through. A row of small spikes spans the ceiling above two black upright posts; two red balls are near the posts and a large green creature sits in the bottom sand.
- Level
- Level 174
- Difficulty
- Normal
- Objective
- Guide the red character to the green creatures in level 174, keeping each separated pocket reachable before the last drop.
Video walkthrough

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Step-by-step
Locate the red ball and every green creature before cutting. Keep the starting support until the route below is ready.
Preserve the outer sand edge as a guide rail. Widen the inside of the turn only if the ball cannot fit through.
Keep the solid divider in mind when joining the routes. Connect around its end; trying to erase the dark material will not create a passage.
Guide the ball through the remaining creature pockets. Check the edges of the cleared route before assuming that the board is finished.
Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.
Tips
- Keep the character’s intended corridor separate from the black spiked objects. Preserve a sand margin and inspect the exact opening before releasing it nearby.
- Trace the fixed wall to its end before committing to a side. Trying to join two pockets straight through dark material leaves a route that cannot connect.
- Count the separated pockets rather than following only the lowest creature. The target furthest from the main chute may need a short detour before the final drop.
Common mistakes
- Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
- Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.
Frequently asked questions
How should I approach the spiked area?
A row of small spikes spans the ceiling above two black upright posts; two red balls are near the posts and a large green creature sits in the bottom sand. An open chamber beside spikes is not automatically a safe passage. Keep the intended path separated and inspect where a moving object could push the character next. Use the matching board rather than a route with differently placed hazards.
Which part of the fixed divider should I route around?
The dark barrier determines which pockets can connect directly. Find a usable end and prepare the continuation on that side before release. A cut aimed through the middle of the fixed material cannot substitute for that detour.
How can I avoid leaving a green creature behind?
Count the separated pockets rather than following only the lowest creature. The target furthest from the main chute may need a short detour before the final drop.