Hungry Balls Level 140

Quick answer

Inspect the brick obstruction before releasing anything above it. Keep a safe landing area ready on the far side of the wall. Three upper creatures sit above a brick shelf with spikes underneath, while a curling passage leads to the red ball.

Level
Level 140
Difficulty
Normal
Objective
Guide the red character to the green creatures in level 140, keeping each separated pocket reachable before the last drop.

Video walkthrough

Play level 140 walkthrough

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Step-by-step

  1. Locate the red ball and every green creature before cutting. Keep the starting support until the route below is ready.

  2. Inspect the brick obstruction before releasing anything above it. Keep a safe landing area ready on the far side of the wall.

  3. Preserve the outer sand edge as a guide rail. Widen the inside of the turn only if the ball cannot fit through.

  4. Round the bottom of the turn instead of leaving a sharp corner. A smooth floor helps the ball follow the bend.

  5. Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.

Tips

  • Prepare the landing beyond the brick area before relying on a change there. A broken barrier can still leave loose pieces or an awkward edge in the route.
  • Keep the character’s intended corridor separate from the black spiked objects. Preserve a sand margin and inspect the exact opening before releasing it nearby.
  • Keep a shallow outer wall around the bend. It gives the red character a surface to follow instead of allowing a free fall past the pocket.

Common mistakes

  • Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
  • Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.

Frequently asked questions

What should I prepare beyond the brick barrier?

Three upper creatures sit above a brick shelf with spikes underneath, while a curling passage leads to the red ball. The next landing still matters after the brick area changes. Watch the recorded interaction rather than assuming every red, purple or heavy object has the same effect. Keep the following target pocket connected before releasing anything above the barrier.

How should I approach the spiked area?

An open chamber beside spikes is not automatically a safe passage. Keep the intended path separated and inspect where a moving object could push the character next. Use the matching board rather than a route with differently placed hazards.

How do I keep the character in the curved passage?

An abrupt corner can redirect the character away from the next pocket. Keep the bend connected to its receiving floor; when the first attempt misses, adjust the approach angle rather than deepening the entire chamber.

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