Hungry Balls Level 107

Quick answer

Find the complete bright line and both of its endpoints before opening the crossing. Compare the linked recording for the release order, keeping the red character away while the line crosses its intended route. Two upper red balls sit above a T-shaped wall, with a column of creatures beneath a horizontal bright line.

Level
Level 107
Difficulty
Normal
Objective
Guide the red character to the green creatures in level 107, keeping each separated pocket reachable before the last drop.

Video walkthrough

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Step-by-step

  1. Locate the red ball and every green creature before cutting. Keep the starting support until the route below is ready.

  2. Find the complete bright line and both of its endpoints before opening the crossing. Compare the linked recording for the release order, keeping the red character away while the line crosses its intended route.

  3. Keep the solid divider in mind when joining the routes. Connect around its end; trying to erase the dark material will not create a passage.

  4. Cut a continuous passage down the middle, wide enough for the ball. Remove small lips that could catch its edge.

  5. Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.

Tips

  • Check the bright line before each release, including the return path. A route that is safe in one visible frame can change when surrounding objects move.
  • Trace the fixed wall to its end before committing to a side. Trying to join two pockets straight through dark material leaves a route that cannot connect.
  • Keep the landing slope continuous. Small upward steps near the exit can stop the character even when the preceding descent provided enough speed.

Common mistakes

  • Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
  • Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.

Frequently asked questions

What should I check at the bright-line crossing?

Two upper red balls sit above a T-shaped wall, with a column of creatures beneath a horizontal bright line. The crossing depends on the visible line and the positions of nearby objects. Compare the moment just before release in the recording. If your board differs, hold the starting support instead of assuming the same crossing is safe.

Which part of the fixed divider should I route around?

The dark barrier determines which pockets can connect directly. Find a usable end and prepare the continuation on that side before release. A cut aimed through the middle of the fixed material cannot substitute for that detour.

Why can the landing slope stop the character?

Keep the landing slope continuous. Small upward steps near the exit can stop the character even when the preceding descent provided enough speed.

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