Quick answer
A curling side tunnel joins three small spiked pockets and lower green targets beside an enlarged red ball. Round the bottom of the turn instead of leaving a sharp corner. A smooth floor helps the ball follow the bend.
- Level
- Level 77
- Difficulty
- Normal
- Objective
- Guide the red character to the green creatures in level 77, keeping each separated pocket reachable before the last drop.
Video walkthrough

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Step-by-step
Locate the red ball and every green creature before cutting. Keep the starting support until the route below is ready.
Round the bottom of the turn instead of leaving a sharp corner. A smooth floor helps the ball follow the bend.
Preserve the outer sand edge as a guide rail. Widen the inside of the turn only if the ball cannot fit through.
Check each branch for creatures before opening the final drop. A direct shortcut can leave a side pocket permanently out of reach.
Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.
Tips
- Keep a shallow outer wall around the bend. It gives the red character a surface to follow instead of allowing a free fall past the pocket.
- Keep the character’s intended corridor separate from the black spiked objects. Preserve a sand margin and inspect the exact opening before releasing it nearby.
- Check the side branch before opening the lowest outlet. Once the character drops below a pocket, a later cut may no longer bring it back upward.
Common mistakes
- Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
- Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.
Frequently asked questions
How do I keep the character in the curved passage?
A curling side tunnel joins three small spiked pockets and lower green targets beside an enlarged red ball. An abrupt corner can redirect the character away from the next pocket. Keep the bend connected to its receiving floor; when the first attempt misses, adjust the approach angle rather than deepening the entire chamber.
How should I approach the spiked area?
An open chamber beside spikes is not automatically a safe passage. Keep the intended path separated and inspect where a moving object could push the character next. Use the matching board rather than a route with differently placed hazards.
Which side pocket must I check before the final drop?
Check the side branch before opening the lowest outlet. Once the character drops below a pocket, a later cut may no longer bring it back upward.