Quick answer
Check each branch for creatures before opening the final drop. A direct shortcut can leave a side pocket permanently out of reach. Two upper target shelves flank a red ball; a second red ball and a spiked lower pocket sit below.
- Level
- Level 73
- Difficulty
- Normal
- Objective
- Guide the red character to the green creatures in level 73, keeping each separated pocket reachable before the last drop.
Video walkthrough

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Step-by-step
Locate the red ball and every green creature before cutting. Keep the starting support until the route below is ready.
Check each branch for creatures before opening the final drop. A direct shortcut can leave a side pocket permanently out of reach.
Keep the solid divider in mind when joining the routes. Connect around its end; trying to erase the dark material will not create a passage.
Preserve the outer sand edge as a guide rail. Widen the inside of the turn only if the ball cannot fit through.
Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.
Tips
- Check the side branch before opening the lowest outlet. Once the character drops below a pocket, a later cut may no longer bring it back upward.
- Trace the fixed wall to its end before committing to a side. Trying to join two pockets straight through dark material leaves a route that cannot connect.
- Keep the character’s intended corridor separate from the black spiked objects. Preserve a sand margin and inspect the exact opening before releasing it nearby.
Common mistakes
- Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
- Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.
Frequently asked questions
Which side pocket must I check before the final drop?
Two upper target shelves flank a red ball; a second red ball and a spiked lower pocket sit below. Check the side branch before opening the lowest outlet. Once the character drops below a pocket, a later cut may no longer bring it back upward.
Which part of the fixed divider should I route around?
The dark barrier determines which pockets can connect directly. Find a usable end and prepare the continuation on that side before release. A cut aimed through the middle of the fixed material cannot substitute for that detour.
How should I approach the spiked area?
An open chamber beside spikes is not automatically a safe passage. Keep the intended path separated and inspect where a moving object could push the character next. Use the matching board rather than a route with differently placed hazards.