Quick answer
Preserve the outer sand edge as a guide rail. Widen the inside of the turn only if the ball cannot fit through. Tall rounded side channels flank a narrow central cavity containing black spikes, with the red ball at the lower left and a short horizontal glowing beam on the right.
- Level
- Level 419
- Difficulty
- Normal
- Objective
- Guide the red character to the green creatures in level 419, keeping each separated pocket reachable before the last drop.
Video walkthrough

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Step-by-step
Locate the red ball and every green creature before cutting. Keep the starting support until the route below is ready.
Preserve the outer sand edge as a guide rail. Widen the inside of the turn only if the ball cannot fit through.
Keep the approach aligned with the narrow opening. Trim the sand a little at a time rather than widening both sides immediately.
Find the complete bright line and both of its endpoints before opening the crossing. Compare the linked recording for the release order, keeping the red character away while the line crosses its intended route.
Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.
Tips
- Keep the character’s intended corridor separate from the black spiked objects. Preserve a sand margin and inspect the exact opening before releasing it nearby.
- Judge the entrance using the character’s current size. A wide chamber behind a small mouth does not make that mouth passable; trim the actual bottleneck first.
- Check the bright line before each release, including the return path. A route that is safe in one visible frame can change when surrounding objects move.
Common mistakes
- Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
- Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.
Frequently asked questions
How should I approach the spiked area?
Tall rounded side channels flank a narrow central cavity containing black spikes, with the red ball at the lower left and a short horizontal glowing beam on the right. An open chamber beside spikes is not automatically a safe passage. Keep the intended path separated and inspect where a moving object could push the character next. Use the matching board rather than a route with differently placed hazards.
Why does the narrow entrance need attention?
The visible opening may be smaller than the character at the moment it arrives. Check the entrance and exit separately, remove a blocking lip locally and preserve enough floor for the character to leave the passage.
What should I check at the bright-line crossing?
The crossing depends on the visible line and the positions of nearby objects. Compare the moment just before release in the recording. If your board differs, hold the starting support instead of assuming the same crossing is safe.