Quick answer
Clear the space beside the rotating arms, keeping the route away from their hubs. Wait for an opening rather than digging into the axle. A four-armed rotor fills a round chamber between upper and lower blue beam emitters, with a red ball and black spikes inside the chamber.
- Level
- Level 317
- Difficulty
- Normal
- Objective
- Guide the red character to the green creatures in level 317, keeping each separated pocket reachable before the last drop.
Video walkthrough

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Step-by-step
Locate the red ball and every green creature before cutting. Keep the starting support until the route below is ready.
Clear the space beside the rotating arms, keeping the route away from their hubs. Wait for an opening rather than digging into the axle.
Find the complete bright line and both of its endpoints before opening the crossing. Compare the linked recording for the release order, keeping the red character away while the line crosses its intended route.
Preserve the outer sand edge as a guide rail. Widen the inside of the turn only if the ball cannot fit through.
Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.
Tips
- Allow clearance beside the rotating arm tips, not only beneath the hub. The character’s route must remain usable after the arms change position.
- Check the bright line before each release, including the return path. A route that is safe in one visible frame can change when surrounding objects move.
- Keep the character’s intended corridor separate from the black spiked objects. Preserve a sand margin and inspect the exact opening before releasing it nearby.
Common mistakes
- Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
- Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.
Frequently asked questions
What should remain clear beside the rotating arms?
A four-armed rotor fills a round chamber between upper and lower blue beam emitters, with a red ball and black spikes inside the chamber. The arm tips sweep a larger area than the hub itself. Preserve a route beside that sweep and compare the opening available when the character arrives. Removing sand at the axle alone does not prepare the whole moving assembly.
What should I check at the bright-line crossing?
The crossing depends on the visible line and the positions of nearby objects. Compare the moment just before release in the recording. If your board differs, hold the starting support instead of assuming the same crossing is safe.
How should I approach the spiked area?
An open chamber beside spikes is not automatically a safe passage. Keep the intended path separated and inspect where a moving object could push the character next. Use the matching board rather than a route with differently placed hazards.