Quick answer
Prepare the boulder route separately from the ball route. Open only the support needed to move the boulder into its useful position. Two upper red balls and rocks occupy opposite black shelves beside a narrow central shaft, above three lower pockets including two green-creature chambers.
- Level
- Level 290
- Difficulty
- Normal
- Objective
- Guide the red character to the green creatures in level 290, keeping each separated pocket reachable before the last drop.
Video walkthrough

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Step-by-step
Locate the red ball and every green creature before cutting. Keep the starting support until the route below is ready.
Prepare the boulder route separately from the ball route. Open only the support needed to move the boulder into its useful position.
Keep the approach aligned with the narrow opening. Trim the sand a little at a time rather than widening both sides immediately.
Keep the solid divider in mind when joining the routes. Connect around its end; trying to erase the dark material will not create a passage.
Check the full target route after the last movement, including pockets above the final drop. If a creature remains, identify the earliest turn that missed it and change that local approach on the next attempt.
Tips
- Leave the rock’s support until its destination is ready. Removing it early can occupy the same narrow landing needed by the red character.
- Judge the entrance using the character’s current size. A wide chamber behind a small mouth does not make that mouth passable; trim the actual bottleneck first.
- Trace the fixed wall to its end before committing to a side. Trying to join two pockets straight through dark material leaves a route that cannot connect.
Common mistakes
- Opening the final outlet before checking higher target pockets can leave a creature above the character with no route back. Inspect the side entrances before making that irreversible drop.
- Removing several supports in one swipe makes the release order unpredictable. When a moving piece occupies the route, wait for it to settle before changing nearby sand.
Frequently asked questions
How do I keep the loose rock from blocking the route?
Two upper red balls and rocks occupy opposite black shelves beside a narrow central shaft, above three lower pockets including two green-creature chambers. A loose rock can settle across a passage that previously looked open. Check where it will stop relative to the next target, then separate its release from the red character’s arrival. This is a timing problem as well as a tunnel-shape problem.
Why does the narrow entrance need attention?
The visible opening may be smaller than the character at the moment it arrives. Check the entrance and exit separately, remove a blocking lip locally and preserve enough floor for the character to leave the passage.
Which part of the fixed divider should I route around?
The dark barrier determines which pockets can connect directly. Find a usable end and prepare the continuation on that side before release. A cut aimed through the middle of the fixed material cannot substitute for that detour.